Level 3 Y1 Y2 Starting your project
This practical exercise should help you cover some of the Learning Outcomes for unit 8 and unit 13
Questions to Answer:
- Who is your audience? ( Be specific just saying generation X, Y, Z
- What is your purpose?
- How will you measure your project’s success? (year 1 your goal is to get more that 1000 visitors to your website your domain name is www.apptogether.co.uk, how you manage it, is up to you! You will need a session or two with me on managing your site, domain, and creating your own domain email and website. )
- What is your output format? (web, print, video be precise i.e: book size, number of pages, paper quality, hard cover, soft cover, embossed cover etc….)
- What do you want to say?
- What do you mean?
- What do you want your audience to fell after seeing your project?
- What is the audience’s current attitude towards projects like yours?
- What do you want your audience to think after seeing your project?
- What do you want your audience to do after seeing your project?
- How will you make your message clear?
- What resources do you have?
- What is your budget?
- What are your deadlines? (Research, Post-Production, Production, Pre-Production, Exhibition/Launch)
- Exhibition requirements?
- Who else is part of the exhibition?
Year 1 you will need to make a presentation with all this to help you cover learning outcomes for unit 9.
- Create your work breakdown structure
- Create timeline with milestones
- Determine the critical path. Allow time for errors. And what will happen if?
- Allow some time for review; ask potential audience questions about your project
- There is no wrong ideas! The more experiments in your sketchbook the better!
- Always review your project requirements (keep both your assignment brief and marking sheet with you at all times)
- Document all your ideas, write, doodle, vlog, blog
- Keep it fun! This is your experiment, not your teacher, nor the college, so don’t feel forced to do something! Enjoy your work!
- Gather Materials! (Stock Art & Original Art, textures, factual and visual research, past projects, commercial examples)
- Logos with style guide