Level 2 – Software Development Certificate C & G
Unit Code/Title 200 Unit Principals of Designing & developing Software
202 Unit Creating an Object-Oriented Program
Unit Credits/ level 200 3 Credits 202 7 Credits
Tutor: Anna Gabali –
Academic year 2015
Assessment Number 1
This unit has 4 learning outcomes:
1 Understand user requirements for an interactive media product
2 Be able to design an interface for an interactive media prototype
3 Be able to assemble audio and visual components for a prototype
4 Be able to develop an interactive media prototype.
This assignment has 4 parts:
Part 1 – Research
Part 2- Planning
Part 3 – Design
Par 4 – Prototype
Part 5 – Feedback
As an IT service desk advisor, you have been approached by a major educational software company, who is seeking to commission the design and development of a dynamic interactive mobile application that will help young learners aged between 8-13 years of age.
They would like you to develop a mobile application which children can use to help them find information on any of the example applications below:
A dictionary application
An education application about the solar system
A lunchtime Menu application showing healthy choices and calories
An application detailing local education events and locations.
The apps you chose must be interactive and fun for your targeted audience, for example (use of color, opening/closing times, prices, directions, and details)
The Interactive application must be deliverable on different platforms (Android, IPhone, Windows, and Tablets, depending on market research).
From the above, it is evident that the project will not be fully delivered within ten weeks but the company requires you to deliver the following:
– A project plan (produce a clear design plan that shows how the main project requirements will be met)
– Sketches/Mood/Visual boards/Flowcharts/ pseudo code
– Story Boards for each section of the interactive application (planets, planet earth, natural events (i.e. northern lights), showing the interface design. The interface design should be able to capture the mind of children: you must implement strategies such as interaction and color theory for children.
– A prototype/hard coded version of your final application demonstrating the main screen and others. (A minimum of three screens is required), so they get to experiment with the application and decide if any changes need to be made (with the interface, scripts, styles).
Tas1 (LO1) – Research and plan the production of your interactive media system
Your plan should:
• Identify the purpose and intended users of your interactive multimedia product. Describe all the different scenarios where you would expect your product to be used.
• Describe the main topics and key features that you want to include in your interactive multimedia product, identifying how the audience (children) have affected your choices. Consider hardware, software, legal implications, as well as file structure and management.
• Include usability specification to enable your design to be evaluated
• Explain what criteria that can be used to measure the effectiveness of your final product once it is completed.
• Use mood, sketches to demonstrate the development of your concept.
• Produce a comprehensive storyboard for the product, which will fully depict a range of timeline based events and the operation of a range of interactive elements.
• Your plan should demonstrate evidence of research (applications for children, theories of interaction and design).
Task 2 (LO2 – LO3- LO4) – Design your prototype
• Produce a prototype version of your final application demonstrating the main screen and another scene.
• produce a clear interface design that incorporates clear navigation and structure
• Your prototype should demonstrate good file handling techniques (folder structure etc…).
• Provide evidence of creating and editing a range of appropriate graphics, animations and sound clips and at least one video clip. A wide range of graphic types must be included. Acknowledge sources and identify the copyright where necessary.
• All elements must be of a near professional standard
Task 3 (LO1) – Seek feedback for the above design prototype
• Make sure you present your prototype in a focus group (your class) and get members to fill out questionnaires, that will help you raise issues with your design.
• Produce a test plan and test your product against a range of criteria
• Design and produce an appropriate questionnaire and use it to seek feedback from focus group, including possible improvements that could be made
• Based on your feedback and testing suggest a range of possible improvements that could be made to your product
• Amend your project plan and design concept if necessary (from feedback notes)
Task 4 (LO2 – LO3- LO4) – Finish your application according to plan
• Implement the improvements you’ve identified in task 3
Task 5 – Evaluate your project